Daytonagames123 Nr2003 Designs



The Daytona USA line of racing games has been a staple of Sega for years. Starting with the arcade version in 1994, many people were instantly hooked. With a strong following, two more versions for the Saturn and one more arcade version, Daytona USA 2, were created.This latest attempt, bearing the original name, shouldn’t disappoint. Continue browsing in r/Nr2003 r/Nr2003 A subreddit for fans of Papyrus Studio's NASCAR Racing 2003 Season simulation and all the community created content available for it. First video in almost a half year. This is a quick little video to celebrate the RR Daytona 2011 and the 2011 Bull Ring mod. Hope you enjoy!:)The revamped.

Back in the mid to late 90s, Daytona USA was a game that was in pretty much every single arcade that was in my area. So, it goes without saying that when the Sega Saturn launched the fact that Sega managed to have a port of their monster arcade hit ready was a huge coup for them. Unfortunately, the port they put out on the Sega Saturn was clearly rushed out of the door. While it is kind of like Daytona, it is not the arcade perfect port that many of us had wished for.

Daytonaaaaaaa!!!!

Let’s start with the point of the game. You get to pick from a handful of stock cars and you need to try and win the races. You can race on their tracks, but there are mirror tracks as well. You can play against a friend or do a time trial as well. This was an arcade port so that is the reason why the content is rather shallow. Still, being able to play Daytona USA in our homes at the time was a huge deal.

Holy Pop In Batman!

I have to say that the Sega Saturn port of Daytona has the worst pop-in I have come across in any video game! I legit cannot do justice just how bad the pop-in this game has is. You are driving on a bridge and the bridge is being constructed as you are on it! If it was just the scenery that was popping in as you drove, I could maybe deal with that. However, it is not, the actual road in front of you will pop-in as well.Some may think that Daytona USA was a game that was too complicated to port to the Sega Saturn. That is not actually true. Sega wanted this as a launch game for the Saturn and as a result, it had to be rushed out of the door and that is the reason for all of the pop-in.

That Daytona Charm

While the game may look very downgraded from the arcade original. I must admit there is still a lot of charm to this game. The racing feels loose, arcadey and it is fun to pick up and play. Shaving off seconds here and there on your best times is very addictive. The gameplay does resemble the Daytona that we all know and love from the arcade. It is the kind of racing game that anyone can pick up and play.While some might say it is shallow. It does feature damage effects that can alter the way your car handles. Believe it or not, this was a pretty novel feature back when this game was released.

Even though the Sega Saturn port of Daytona USA could not be any further from being arcade perfect. This is a game that I still have a lot of good memories of. It is such a shame Sega had to rush it out the door to meet the launch. To be fair, Sega did fix the issues with the game as they released Daytona USA Champion Circuit Edition which is far closer to what we got in the arcade. They pretty much fixed all of the problems that this original port had and added in some extra stuff too. I often wonder if having the Champion Circuit Edition as the launch game would have made a difference to how the Saturn sold at launch.

Final Score

Pros:

  • It feels like Daytona
  • You have six tracks to race on if you include the mirror ones
  • It is the kind of racing game anyone can play
  • Racing against a friend is a lot of fun
  • The game has a good sense of humor

Cons:

Daytonagames123
  • It has the worst pop-in I have ever seen in a game!
  • This game is made irrelevant by the Champion Circuit Edition
Overall rating: 7
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Post subject:The Historic Daytona Beach Track (NR2003)
Champion Driver

Joined: Thu May 05, 2005 7:26 pm
Posts: 373
Location: North Dakota
The old Daytona Beach track by Wrangler has been released.
http://northwestracing.bwms.us/db.html


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Post subject:Re: The Historic Daytona Beach Track (NR2003)
Champion Driver

Joined: Thu May 05, 2005 5:07 pm
Posts: 372
Location: Canada
Congratulations to Wrangler and his team for this great historic track !!!
I think that this is great work, created by a lot of persons of our communauty NR2003 and this track was difficult to create, especially the AI !!!
Congratulations guys !!!


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Post subject:Re: The Historic Daytona Beach Track (NR2003)
Champion Driver

Joined: Thu May 05, 2005 7:26 pm
Posts: 373
Location: North Dakota
Thanks Denis, Wrangler deserves the credit for this masterpiece.


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Post subject:Re: The Historic Daytona Beach Track (NR2003)
Champion Driver

Joined: Thu May 05, 2005 5:26 pm
Posts: 992
Location: North of the good States
Thank you Denis. Appreciated your help with the grandstands!
There were many others who contributed, at my request, adding their expertise in some of the 3dos and textures. It's fitting this is a 'North West Racing' track, for Bill and all the friends I've made, and that have been so supportive to a for all these years. My way of saying thanks to them.
Nuff of the mushy stuff! LOL
Now just enjoy the track.

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Darrell Waltrip
'The smaller the plate the bigger the wrecks'
NR2k3 Cars/tracks


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Post subject:Re: The Historic Daytona Beach Track (NR2003)
Champion Driver

Joined: Tue Nov 15, 2005 8:34 am
Posts: 390
There is no README with the file. What is up with that?

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Tony George and Brian France - one down, one to go.


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Post subject:Re: The Historic Daytona Beach Track (NR2003)
Champion Driver

Joined: Thu May 05, 2005 7:26 pm
Posts: 373
Location: North Dakota


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Post subject:Re: The Historic Daytona Beach Track (NR2003)
Champion Driver

Joined: Fri Feb 15, 2008 8:49 pm
Posts: 726
The track looks pretty good, but there is way to much detail at the minimal detail level and my system can't handle it. And you accidentally packed one of the utilities in the release.

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Developer of Sandbox 2 and the Chapman Track Creator.


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Post subject:Re: The Historic Daytona Beach Track (NR2003)
Champion Driver

Joined: Thu May 05, 2005 5:26 pm
Posts: 992
Location: North of the good States

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Darrell Waltrip
'The smaller the plate the bigger the wrecks'
NR2k3 Cars/tracks


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Post subject:Re: The Historic Daytona Beach Track (NR2003)
Champion Driver

Joined: Thu May 05, 2005 5:26 pm
Posts: 992
Location: North of the good States

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Darrell Waltrip
'The smaller the plate the bigger the wrecks'
NR2k3 Cars/tracks


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Post subject:Re: The Historic Daytona Beach Track (NR2003)
Driver

Joined: Thu May 05, 2005 11:15 am
Posts: 173
Location: WV
...and they wonder why I drink...


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Post subject:Re: The Historic Daytona Beach Track (NR2003)
Driver

Joined: Sun Apr 08, 2007 10:19 am
Posts: 180


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Post subject:Re: The Historic Daytona Beach Track (NR2003)
Champion Driver

Joined: Thu May 05, 2005 5:26 pm
Posts: 992
Location: North of the good States

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Darrell Waltrip
'The smaller the plate the bigger the wrecks'
NR2k3 Cars/tracks


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Daytonagames123 Nr2003 Designs Ideas

Post subject:Re: The Historic Daytona Beach Track (NR2003)
Champion Driver

Joined: Fri Feb 15, 2008 8:49 pm
Posts: 726

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Developer of Sandbox 2 and the Chapman Track Creator.


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Post subject:Re: The Historic Daytona Beach Track (NR2003)
Champion Driver

Joined: Thu May 05, 2005 7:26 pm
Posts: 373
Location: North Dakota


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Daytonagames123 Nr2003 Designs Pictures

Post subject:Re: The Historic Daytona Beach Track (NR2003)
Champion Driver

Joined: Fri Feb 15, 2008 8:49 pm
Posts: 726
I put the link there to try to prevent the thread from going off topic. Sorry.

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